Melissa Fuss | Technical Animator

Experience

Technical Animator – Arkane Studios (March 2018 – present)
Rigging, animation tools support. Working on unannounced project.

Technical Animator – Liquid Development (June 2016 – March 2018)
Character, vehicle, and prop rigging. Writing Python tools to assist in rigging, animation, and exporting to engine. UE4 and Unity integration including scripting, animation trees, vehicle setup, and physics setup.
Clients/Projects include:

Digital Domain The Monkey King
Actiongram Hololens
Machine Zone Mobile Strike promo
VR experiences for LEGO, Honda, Acura, and the Alien franchise
Disney Interactive Star Wars Commander

Freelance Technical Artist (December 2015 – March 2018)
Primarily rigging and some animation.
Clients/Projects include:

Giant Sparrow What Remains of Edith Finch
Liquid Development (HBO Westworld VR, Farm Story 2)

Animator - 1st Playable Productions (May 2012 - December 2015)
Rigging, animating and exporting 2D and 3D assets for handheld and mobile games. Writing and sourcing scripts to automate pipelines. Performed as lead artist on several titles, managing the art schedule, coordinating with producers and clients, and overseeing the general look and feel of a project.
Clients include:

Disney Mobile
Cartoon Network
Nickelodeon
Sanrio
Sony Pictures
IARPA

3D Artist - ActionXL/Blanket Fort Games (June 2008 – November 2011)
Tasks included 3D modeling, texturing, rigging, animating and exporting for PC games. Performed as lead artist, coordinating schedules with the other artists, general art direction on titles and working with producers and clients.

Mentor - FIRST Robotics
Working with high school students to produce animated short films.

Education

Rochester Institute of Technology - BFA Film and Animation
Monroe Community College - AAS Commercial Art
SUNY Brockport - BS Math and Computer Science